November 19, 2010
I gave a workshop focused on the development of interactive audiovisual content, together with Tiago Lopes e Camila Farina, in Málaga, Spain. Sponsored by Andaluzia International University with the support of Casa Invisible.
Project documentation site (in spanish)
July 14, 2010
I participated as a collaborator in the project “Digital Narratives” by Karla Brunet and Juan Freire. We spent three days in Aguiño (coast of Galicia, Spain) helping the local kids create maps, videos, photos and audios.
September 30, 2009
Cidade Codificada was a locative art workshop I gave in Porto Alegre as part of the 22º SET Universitário PUCRS. It was fun running around town hunting for codes. We documented everything here: cidadecodificada.wordpress.com
June 28, 2008
A workshop to build “Intrepid Cameras” and send them to record video of various types of urban explorations, not always available directly to humans. The first edition was in Heidelberg, Germany.
February 25, 2008
An interactive movie made by the Audiovisual Production class at the Digital Communications Program / Unisinos. This project was coordinated by myself and Tiago Lopes, and won the first prize in the web category at the 4th Re-Act Festival.
July 14, 2007
The Gridcosm animation was featured at a special women-only edition of Dorkbot Salvador.
There are many Dorkbots around the world. Their motto is: people doing strange things with electricity. This version is organized by Karla Brunet and Mari Fiorelli.
Here are pictures from the event and a radio interview we did to promote it (mp3 excerpt – in portuguese)
July 10, 2006
still in production, a DVD about SITO.ORG’s Gridcosm project featuring among many goodies: extended fly-through animation, articipants interviews and commentary, mini doc/mockumentaries, and more… the most postponed project in Sito’s history, it WILL one day be ready. I hope.
October 20, 2005
www.mindvj.com
An interface to manipulate images in real-time using brain waves.
project developed with Marlon Barrios (www.dance-tech.net) during an art residency at the ZKM Media Art Center in Karlsruhe, Germany. 2005-2006
April 15, 2005
8 teams. 4 countries. a film. a game. a collaborative experience.
I participated in this Internet2 project with a group of students from UNISINOS. Check out the results of our gamefilm
June 30, 2004

- three cities
- two hemispheres
- one comic book…
Collaborative Comics at the Flux Factory in New York
June 16, 2001
exhibit at the Scott Pfaffman Gallery, in East Village, New York. I showed the first “prototype” of the Gridcosm animation video there.
December 15, 2000
Open Studio in Harlem, New York. Works from myself and my room/studiomates, plus guest artists.
November 4, 2000
PANIC Booth is one of the projects I developed during my art residency at CAAiA-STAR (now Planetary Collegium). It debuted during the SCAN Symposium and Art show in Philadelphia
July 22, 2000
Inspired by a painting by Paul Delaroche: The Execution of Lady Grey. I participated together with artists and students who created animations based on the themes provided by the project creator, Manuela Corti.
July 21, 2000
HyPod is an interactive multimedia installation that invites the public to use their bodies as an interface and, coordinating their movements with other people in the same dark room, navigate a hyperdimensional world of images and sounds created by dozens of artists around the world.
HyPod is based on a Web-based project called HyGrid.
December 9, 1999

A tribute to the skies of Portland. They are beautiful and always changing, despite what people may think based on the their rainy fame.
November 23, 1999
A prolific genius. A dusty basement. And a whole lot of questions….
website built as a result of my art residency in Portland, Oregon, 1999
Jack Dement was the former owner of the house where I stayed. Many of his things were still in the basement, among them documents about his participation in the US atomic bomb project, and a pinch of radioactive dust…
November 17, 1997
A collaborative project by Manuela Corti, with artists from around the world, exhibited in Italy at “La coscienza Luccicante: dalla videoarte all’arte interattiva”.
March 22, 1997

exquisite corpse meets PANIC. a collaboration between Ed Stastny, Lenara Verle, and SITO.ORG artists. Exhibited at Dr. Jekyll, in Porto Alegre, Brazil together with a party and impromptu PANIC session.
July 18, 1996
O Espelho de Alice – Digital Art Exhibition at Pinacoteca Barão de Santo Ângelo in Porto Alegre, Brazil. I created an alternative version of SITO.ORG’s Infinite Grid interactive project. This version was made of atoms, instead of bits, and both incarnations were shown side by side at the gallery. Here’s one and two press articles about the exhibit (in portuguese)
January 4, 1996
My personal page at SITO.ORG
The website has detailed statistics about every artist and project.
December 31, 1995
HyGrid is SITO.ORG’s award-winning hyperdimensional collaborative art project. Ongoing since 1995, it has thousands of pieces created by hundreds of artists, including myself.
December 14, 1995

I curated this exhibition of digital art with participants from Rio Grande do Sul, Brazil, plus special guest Chris Johnson.
November 30, 1995
The Infinite Grid is made of 16 squares. Each square’s image is created by a different artist. They are meant to blend seamlessly with its surrounding squares, crating a bigger picture. The artists can make as many variations to each square as they wish, enabling multiple possibilities for assembling the picture.
The viewer can then choose from the available possibilities. Right now, there are 86,4 billion of different possibilities to assemble the Infinite Grid. The goal is to continue growing and eventually approach infinitude.
I created images and developed an interactive interface with Shockwave/Director for this SITO.ORG project.
October 13, 1994
6 starting points, 6 meridians and 30 countries around the world. A collaborative art project conceived by Joop Greypink. It was comissioned by Deutsche Telekom, who printed it in a calendar and a catalog.
trivia bit: this was the first time someone paid for my art
September 20, 1994
I participated in this interactive collaborative Internet art experience, conceived by Bonnie Mitchell and featured at Siggraph 95 and ISEA 95.
November 12, 1993
I got in touch with collaborative art through SITO Collabspace & Artchives, in the pre-web times of 1993. Since then, I’ve been participating in many of its projects as an artist, and also using it as a subject for my academic research.